This Unity 2019 video for beginners is a getting started tutorial for the new feature Shader Graph. I explain how to setup and example project with the Light Weight render Pipeline (LWRP).

When creating a project with this template the package LWRP already contains the shader graph package, so you can use the feature out of the box. Here is the video that you can follow along to create your first PBR shader with Unity 2019, a simple material with a rim light and a noise texture, that can be controlled using shader properties.

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