In this tutorial series I show how to sculpt the human head with Blender. It has several parts and the first one starts with sculpting the base mesh of the head using reference images that I painted.
I drag the reference images for that into the viewport and lower the transparency so that I can see the mesh through the image:
Then I switch from object to sculpt mode and voxel remesh the sphere so that I have enogh geometry to use the grab brush to move the mesh to the appropriate locations.
For the ears and the neck I add separate objects, also move the mesh for these to match the outline of the reference. Then I join the parts and remesh the whole model to one piece.
After that I cut out an area at the front of the mesh by using the new Trim Tools in Blender 2.92. Then I remesh again with the voxel remesher and begin to sculpt in the basic shapes of the head like the nose or the cheeks.
In the second part I add more details to the mesh by remeshing at a higher voxel resolution and again use a reference image to sculpt the ears.
In this part I sculpt the nose with a slightly increased voxel resolution:
The last part of the head is the eyes, for which I use a masking technique for the eye sockets that you can see in this video:
All the projects and reference images can be found on my gumroad page:
You can get it from there and receive all the updates that I make for this project like sculpting the mouth and adding the eyes.
After sculpting the full head we continue with the body: the torso, the arms, hands, legs and feet.