3D Coat and primitives
This is the first tutorial of a series of tutorials about the 3D sculpting, modelling and texturing tool 3D Coat. I just started to learn the basics about this tool and I think the possibilities are really amazing. In this article I will show how to use primitives – simple objects like cubes or cylinders – and I substract one from another to get a cylyinder with a hole in it. The result is a kind of bucket.
Start 3D coat with the option Voxel sculpting and open an empty scene:
Now open the Primitives entry in the Objects menu and choose a Cylinder-object:
The cylinder is added to the first layer, we name it Cylinder in the VoxTree on the right side of your workspace:
The cylinder primitive is selected now and you can transform and scale it using the little gizmos that appear next to the object.
The next thing we want to do is cutting a kind of hole into the cylinder and transform it into a bucket this way. This can be done in 3D coat using the Substract-command. Substract means that you remove the overlapping geomentry of an object from another object. Therefore we define a second layer and add another cylinder to it. The inner cylinder will be a bit smaller than the outer cylinder, so we have to add a new layer, add the second cylinder to it and scale this object a little bit down:
Now select the layer with the inner cylinder and choose the entry substract from… and select cylinder:
The result is our desired bucket:
If you switch to the Render-room and assign a Shader like a silver metal:
your bucket will look like this:
Okay, I did some sculpting with the Airbrush-tool to enhance it a little bit, but we will cover this features in a next tutorial. Happy sculpting with 3D Coat which you can get here.