This is part 3 of our tutorial series on creating a cartoon character. In this part we use the addon subtool master of ZBrush 4 R6 to mirror the eyes of the character.

If you would like to know how to add eyes you can just follow our video tutorial:

Adding Spheres for eyes is not that hard. you have to append a Sphere as subtool, scale it and move it to the right position. After that you can use the Clipcurve-brush to clip the small part of the eye and then add a small hole to it using the Dam_Standard-brush for example.

Okay, now we have one eye. Rotate and move to a position that fits and then create some border (eyebrows) around the eye with the ClayBuildup-brush. And now the trick to duplicate the created eye: Open the subtool master addon with the eye subtool selected:

Subtool master menu

Subtool master menu

Now choose Append as New Subtool and X-Axis in the appearing panel:

MIrror-x in ZBrush with subtool master

MIrror-x in ZBrush with subtool master

And this is the result: The eye you just created will be appended as a mirrored new subtool:

MIrror the eyes using subtool master

MIrror the eyes using subtool master

The last thing we do in this part of the tutorial is adding a tail to the cartoon dog. Insert a cylinder brush with the keys B, I and select the Insert Cylinder Brush. Now use the Move-brush to give the tail an appropriate shape:

Add tail to cartoon dog with dynamesh

Add tail to cartoon dog with dynamesh

Watch the video and see how I sculpted the tail. Keep on trying until you can repeat this task with a good result. Find out what works and what doesn’t work, you will learn how to sculpt and design by doing and doing it again.

Stay tuned, in the next tutorial we will add some details like the mouth and give the paws, legs and arms a better shape.

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