And this is the second part of our Zbrush tutorial on creating a cartoon dog. In the tutorial before I showed how to create the base geometry by using ZSpheres, now we create the adaptive skin for the character and use Dynamesh to add some features like ears or holes for the eyes.
You can see me working on the model in this youtube video:
First I create an Adaptive Skin which is very easy. Open the menu Adaptive Skin and click Preview. Now you can see how your model will look like after the adaptive skin is created. When clicking the Preview button again the preview disappears. You can make changes to the ZSpheres again until you press Make Adaptive Skin. Then you will have turned from ZSpheres to a mesh with polygons. Before you do this you can change the density of the mesh to be created.
I change the density to 3, this will give me enough polygons to work with the model and to add some features, but it shouldn’t be too detailed at this stage of the workflow.
The next step is to change to Dynamesh. The big advantage of using the Dynamesh is that significant changes in geometry we make when adding to or removing parts from the model, will not result in an ugly and inaccurate 3D-geometry, because when we we hold the Ctrl-key and wipe with left-mousedown over the main view of ZBrush, Dynamesh recreates a clean geometry of our model automatically.
After that we will add the ears. This can be done by using another great feature of Dynamesh: The insert brush. We will add 2 cylinders to the head and form these to ears. Press B-key, then the I-key and choose the Cylinder Insert Brush:
Select a place were the ears will be added for the cylinders (do not forget to press the X-key to enable X-symmertry so that the ears will be added on both sides of the head). After adding the cylinders the rest of the model is masked. This will give you the possibility to use the Move-Brush to change the form of the cylinders until they look like ears:
Of course it will take some time til you are really used to it, but you can follow the video I mentioned above to see how to work with these features of ZBrush.
In the next tutorial we will add eyeballs and sculpt in some details to the dog. Keep on watching and follow us on facebook, twitter and youtube to be notified when new tutorials are online.