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This is the start of a tutorial series I would call „daily sculpting“. To be honest it’s not daily although I am sculpting daily, but I will describe a sculpting task every few days. So the first task is creating an ear (or two when we use the axis symmetry) for a monster. I won’t build the ear from scratch, I will use the ear of the 3D-Coat demo head as a basemesh.

So open 3D Coat and select Voxel mode and choose the demo head:

3D Coat demo head

3D Coat demo head

For we only want to use the ears of the demo head, clear your voxel tree so that it looks like this:

Ears in voxel tree

Ears in voxel tree

and the viewport will show the ears only:

Ears of the 3D-Coat demo head

Ears of the 3D-Coat demo head

Okay, let’s define the basic shape of the ears by using the Move brush. Our monster will have pointed and spiky ears, so move the vertices like this with the Move brush and smooth (holding Shift-Key) where necessary:

Using Move and smooth brush for basic shape

Using Move and smooth brush for basic shape

Fine, I like this shape, now I will add some carves and detail shapes so I increase the resolution (multiply 2). I add the details with the Grow brush in positive and negative direction (holding Ctrl-key).

Using grow brush for detail shapes

Using grow brush for detail shapes

Looks quite nice. So the last thing will be to give it more of a non-human look and feel with fine notches, scratches and pimples. I switch to surface mode (click V-icon in voxel tree) and use Live Clay with scratch- and point-alphas for that:

Using Live Clay with alphas for details

Using Live Clay with alphas for details

So much for the first task, just try to do something like that, it’s not required that it looks exactly the same. Play around with 3D-Coat and the tools I mentioned and learn by sculpting.

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