Importing a blender model as fbx is a common task when developing games for Unity 3D. In this tutorial we describe the steps you need to import the model, material and textures.
First things first you have to setup a project and a scene in Unity 3D:
After that you have to place the FBX-file of your Blender-model into a folder (I name it models usually). We use our spaceship model for this turorial.
When you select the model the Unity-inspector shows the following, don’t forget to set the scale-factor to 1, default is 0,01:
The material for your mdoel is generated automatically in the subfolder Materials but the texture for the UV-mapped model is not added, you have to add the diffuse and if you have a normalmap into the Materials-folder and assign the textures to your material:
In our case we have a Bumped Specular material for which we add the textures like that:
That’s all and this is the result you see in your scene: