In this tutorial series I show you how to create a 3D video game with the Unity game Engine. The video tutorial contains 14 parts in which I create a simple game like the old POW game:

Part 1 : Unity Introduction

This part is about getting you started with Unity, game objects and Physics.  I create a simple project and explain the basics:


Part 2: The game idea

In this part I explain the basic idea for the video game, I painted the level and describe the objects and interactions we will need:


Part 3: Graphics & Level Design

Now it’s time to create the terrain with standard assets and setup the scene with lighting and textures:


Part 4: Crosshair & C# Scripting

Here Is add a simple crosshair for shooting that I painted with Potoshop. I add it as sprite and use a C# script to control the crosshair with the mouse.


Part 5: Enemies & Animation

In this tutorial I go ahead and import enemies (toon soldiers) to the project from a free asset from the Unity assetstore. I also demonstrate how to animate the models.


Part 6: C# programming

Now we go ahead and improve the C# scripts with more advanced programming techniques to let the enemies appear randomly.


Part 7: Shooting animation

In this part I add the shooting animation for the enemies by using Unity mecanim and C# scripting.


Part 8: Hit enemies

Our player will have the ability to shoot as well and here I show how to hit the enemies.


Part 9: Die Animation enemies

When the enemies are hit a Die animation has to be played. For this animation isn’t included in the free toon soldier asset I had to create it with Blender and import it to the Unity project afterwards:


Part 10: Player damage

When the layer is hit by the enemies he is taking damage. In this part I create the C# logic for this and add a simple Unity UI to display the player’s health.


Part 11: Animation events

I use animation events for the shoot event of the enemies so that I can call the set damage function of the player at the correct time.


Part 12: Time Unity countdown

In order to win the layer has to survive a certain amount of time. This is has to be counted down which is done with a C# timer logic in this part.


Part 13: Game over screen

When the game is over – which means the layer has won or lost the game – a game over screen has to be shown dynamically. Here I show how this can be done with a UI Panel and C# programming:


Part 14: Audio for shooting

In the last part I add audio clips from a free asset from the Unity assetstore to the project that I play in a C# script when the player or the enemies shoot.

I really hope you like the tutorial series and you find it useful, please let me know if you have any questions.

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