This is a short tutorial about creating clothes in ZBrush in which I come back to the subject masking that I described in the ZBrush masking tutorial. Masks are a great way to create subtools as a kind of layer for an existing object and this is the reason why they fit perfectly for creating clothes.

I started with one of the demo projects that contains a simple character (polymesh). For this mesh I used the pen mask brush to paint a t-shirt on the body (hold Ctrl-key down while painting for using the mask).

Define a mask for a t-shirt in ZBrush

Define a mask for a t-shirt in ZBrush

After you painted the mask you go to the subtools palette and extract the masked area:

Extract the t-shirt mask in ZBrush

Extract the t-shirt mask in ZBrush

Press Accept and that’s basically all to do to create a t-shirt for this character. To make it appear a bit more realistic you can use the Move-brush and Smooth-brush for nicer and cleaner edges of the shirt:

Move brush to manipulate the t-Shirt

Move brush to manipulate the t-Shirt

The same procedure can be used to create other clothes like trousers or even boots. Use the power of the ZBrush masks and subtools and your are on the right track.

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