This is a great sculpting and 3d painting tutorial by Pierrick Picaut you can follow along on his youtube channel. He is using the tools Blender, Zbrush and Substance painter to create a little Goat Sorcerer.
His workflow is to create the base sculpt with Blender you can see here:
I really like how the dynamic topology feature for sculpting is used.
After that he is doing retopology and UV-mapping also with Blender:
The finer details Pierrick is sculpting in with ZBrush:
For painting the character he is using Substance painter:
I really love the workflow and tools, I am using the same to create my characters and other models, sometimes I am chaning to 3d-Coat with the new PBR feature for hardsurface models.
07-12-2015: A new video has been added for the goat sorcerer in which you can see a nice setup for shading: