Max Puliero shows us a cool feature in Blender in this tutorial: Realtime outline for a cartoon character which is a mustsee in my opinion.

Max uses the Solidify Modifier and Backface Culling for the shading to get this nice effect of outlining for a toon character:

Backface culling and solidify modifier

Backface culling and solidify modifier

These are the options you have to use to create the outline effect in the viewport.

A nodesetup for toonshading is also shown in the tutorial:

Toon shading with blender

Toon shading with blender

but that is actually created by the youtuber Light BWK which is also woth following.

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