This is a new Blender tutorial in which I show you how to create simple bolts to add details to your hard surfaces.
Creating a simple bolt is really easy: Start by deleting the default cube from your scene, then add a circle mesh:
and limitcount of the vertices to 6:
Select the object in Edit Mode, select all (A key) and then press E key and then Z to extrude in Z direction:
After extruding fill the upper face by pressing the F key:
Then switch to vertex mode and select two vertices from each side of the object to join:
Next step is to add 2 edge loops by pressing Ctrl + R key:
Then select the outer faces:
Press the E key and then Z key to extrude them:
Now the object looks like the head of a bolt. To enhance it select the outer edges with edge selection enabled and press Ctrl + B key for beveling. Use the mouse wheel and move the mouse to define the amount of beveling:
The screw looks really nice now. You can use it for adding details e.g. to a hard metal surface. To do this add the snapping for faces:
If you have an object with a hard surface like then one below, you can move the screw after pressing G key to the desired place snapping to the surface of your object:
Duplicate the screw with Shift – D key and add it were it looks cool:
I hope you enjoyed the tutorial. If you wish to create bolts with diffenrent shapes, heads and bits you can also try the Bolts Addon which is shipped with Blender, but we will add a tutorial for this one, too.