In this tutorial I will show the dynamic topology feature of the sculpting mode in Blender. Dynamic topology means that the geometry is created on the fly when you are sculpting. If you enable dynamic topology for your mesh, the faces are created for this areas of your model you are currently working at.

Let’s start with a simple base mesh that has a very low polycount:

Edit mode basemesh

Edit mode basemesh

I enable another MatCab which in my opion gives me a better look and feel during sculpting:

Select MatCab in Blender

Select MatCab in Blender

Then I change to Sculpt Mode and select the Sculpt Draw brush:

Sculpt draw brush

Sculpt draw brush

After that I enable the dynamic topology feature with a low detail size (the lower the detail size, the more detailed is the sculpting):

Enable dynamic topology in Blender

Enable dynamic topology in Blender

I dig some holes into the mesh now (holding Ctrl-key down) and smooth it a little bit (holding the Shift-Key down). This is how the sculpting looks like:

Details sculpting mode blender

Details sculpting mode blender

And as you can see when you change to Edit Mode, Blender has created a lot of faces were I carved out the holes and used smoothing:

Faces added by sculpting with dynamic topology

Faces added by sculpting with dynamic topology

This dynamic tessalation is a very useful feature in Blender to add geometry only for parts were you need it.

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