Here is a new Blender 2.8 video for sculpting with dynamic topology, also known as Dyntop Sculpting.

I show how to create round smooth edges, but not by using the bevel modifier or bevels, cause I want to achieve an effect that doesn’t look too clean.

After that I go ahead and use several brushes like Crease or Clay tubes to add some damages to the pyramid model in the Blender 2.8 Sculpting workspace.

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